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Millumin vimeo
Millumin vimeo










It was then composited live and manipulated by a technician that had control over what and how things were projected, using Millumin. Images were from a participating artist Pierre Berthier (black and white processed scans of sketches) so the base processing output was black on white, nothing fancy. I worked with Processing 3 to create a music controlled image distortion ‘visualizer’. I worked on the poster designed by Le Tâche Papier and used a water ripples with AS3: It was the perfect opportunity for some creative coding! We were 3 coders on this project, Julien experimenting for the first time with openFrameworks, Thomas playing around with one of his favorite toy: Processing and Aymeric making some good old Flash! Here’s the recap by each of us :

millumin vimeo

Our friends at Magna Vox planned dozens of concerts throughout the region.įor a specific set of concerts, we were in charge of creating a nice visual experience for visitors.

  • termite on Smokitten – two apps to help prevent and treat nicotine addictionĭuring one month, our Bourgogne-Franche-Comté region was in trouble: the music festival, called Franc-Tamponnage, for alternative, electronic and extreme kind was in progress.
  • Reid Kirkpatrick on Retrieving the names of your scenes at runtime with Unity.
  • Andy Miira (Andrei Müller) on Unity – fast build platform switcher script!.
  • Aymeric on Unity – fast build platform switcher script!.
  • millumin vimeo

    jinyiyeh on Unity – generate SpriteSheets at runtime!.The Russian Pavilion is open until Nov 22nd 2015 as part of the Venice Biennale in the Giardini of the Biennale.2D AIR Android ANE AR AS3 Back Office Batch C# C++ Cardboard Creative Coding CRUD Desktop Feathers Flash Flash Player Gear Git Haxe HTC Vive HTML5 iOS Java Mac App Store Mail Mobile Oculus openFrameworks Optimization Paper2D Pixi.js Processing Shaders Shell Starling Steam Three.js Unity Unreal Engine VR Vuforia WebGL Windows Worker Recent Comments 2 Webcams in the room enable the functioning of the installation to be controlled in real time from afar. The two Mac Pros are controlled remotely through SSH and screen sharing to manage the projection from a remote location (Bologna).

    millumin vimeo

    All projections are synchronised, a total of 17,280 x 1080 video files were mapped, warped and played from 2 Mac Pro running Millumin (a video-show and mapping software), through a set of EDID and diverse adapters as a Datapathx4. The room measures 11x11x3m.ģ projectors with edge blending were needed for each wall and a 13th projector for the floor. The video projection is structured in a lattice-work of animated windows covering the the four walls and the floor. The material relates to life in the URSS and engages with memory, both individual and collective. The lower room was devoted to a multiscreen dynamic video installation - the projection is of both personal and found archives transferred from Super 8 and VHS to a digital format.

    millumin vimeo

    Irina Nakhova was invited to make an installation occupying the entire Russian Pavilion in the Giardini. In March 2015 Factum Arte Bologna was contacted by the artist Irina Nakhova and Grappa to design and setup a complex video projection in the Russian Pavilion for the Venice Biennale 2015.












    Millumin vimeo